EverQuest Next Could Make Things Well With MMORPG
It feels like that multiplayer role-playing game has never changed since I played it in 1998.however,the problem turns better because of EverQuest Next.
EverQuest originally established the basic layout that nearly ever subsequent MMORPG has followed. Players create a character and embark on a journey through increasingly dangerous settings.And by EQN Power leveling,they earn experience points in order to reach some sort of arbitrary level cap.
Once the cap is reached, players can either engage in endgame content — raids, player-versus-player, and other systems specifically designed to keep them from becoming bored between expansion packs — or they can create a new character, experiencing the same basic content all over again.
Now and then a developer will revamp the starting experience, as Blizzard did with its Cataclysm expansion for World of Warcaft, but that fresh content quickly became the new old. For all their claims of creating living, breathing worlds, most major MMORPG games have grown accustomed to holding their breath for a long, long time.
It's a problem of content — players devour it faster than it can be produced. Guild Wars 2 developer ArenaNet recently switched to an ambitious (and likely grueling) two-week new content cycle to address the problem.
The Elder Scrolls Online is interesting, but that interest stems from the series' rich history, not from the game itself. NCsoft's WildStar shows promise, but nothing I've seen so far indicates that I wouldn't fall into the same cycle of content consumption.
But as franchise director of development David Georgeson explained how EverQuest Next's world worked, my excitement level spiked. After it has been changed, the EverQuest Next Platinum will again be in big demand. So let us expect more brilliant contents to come !
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